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Sounds work like all types of sounds can be played with play_sound
and there are several types.
Here is an example, click to focus for sound:
Source: sound (opens in a new tab)
The null0 zip-file looks like this:
├── assets
│ └── notnullgames.ogg
└── main.wasm
Our docs aren't really ready, but we're working on it.
Here is the nim signatures for now:
# sound-source: load a sound file (ogg, wav, etc) from file inside the cart
proc sound_load(filename: string): uint32
# sound-source: create a text-to-speech talker
proc speech_load(text: string): uint32
# play a sound-source
proc sound_play(id: uint32)